Native tooling for Unreal Engine developers

Sharp, native tools for building in Unreal Engine.

Focused, native tools for your Unreal workflow. Build with AI, recreate real places, draw road networks, author cards and decks, and keep player saves working across releases.

Explore Conduit What we're building
// the toolbox
Conduit · GeoScape · Road Tool · Deck Toolkit · Save Lab

ROAD AUTHORING / VERSION 1.2.0

Ultimate Road Tool

Your city starts here.

Draw connected roads inside Unreal. Shape widths and sidewalks, configure lanes and crossings, and add surface wear. Five surface styles and an experimental geographic city with 5,850 editable roads.

UE 5.8 · Windows · Coming soon to Fab. Version 1.2.0 submitted for review.

Ultimate Road Tool: a surfaced Unreal road intersection with lane paint and crossings
COMING SOON / UE 5.8 / WINDOWS

Save Compatibility Lab

Protect the progress your players earned.

Run historical saves through your current loader. Compare typed state against approved baselines, inspect missing inventory and changed fields, and catch regressions in the editor or CI.

Coming soon to Fab. Explore the documentation while the release is being prepared.

Save Compatibility Lab: Capture. Compare. Verify. Native Unreal workbench preview.
Conduit
in-engine MCP server

A native Model Context Protocol server that lives inside the Unreal Editor, so any MCP-compatible AI agent can design, build, and verify your game from a prompt. No sidecar, 95 typed tools, safe by default.

Explore Conduit
UE 5.8 / Windows 95 typed tools 4 agentic skills native, no sidecar safe by default
GeoScape
real-world city builder

Turn any place on Earth into a to-scale Unreal level. GeoScape fetches OpenStreetMap buildings & roads and global elevation for a lat/long, then builds a real Landscape with Nanite buildings and roads, ready for World Partition. No QGIS, no manual GeoJSON.

Explore GeoScape
UE 5.8 / Windows any location on Earth terrain · buildings · roads Nanite World Partition ready
DECK TOOLKIT / UE 5.8

Ultimate Deck Building Toolkit

Author card assets, build named decks and inspect a seeded reference encounter. A native Slate workshop, local deck saves and explicit combat tracing, with complete integration guides.

Coming soon to Fab. Explore the documentation while the release is being prepared.

Ultimate Deck Building Toolkit and its native Unreal deck workshop
Coming soon

More tools in the works

Focused utilities for Unreal Engine developers, built with the same care as Conduit. Announced here as they land.

// your next favorite tool
// the approach

How these tools are built.

A small set of principles behind everything here.

01

Native

Runs inside the editor, no sidecars or bridge processes to babysit. Fewer moving parts, fewer surprises.

02

Focused

Each tool solves one real problem properly, instead of one tool trying to do everything.

03

Developer-first

Safe defaults, predictable behavior, and respect for your project, your undo history, and your time.

04

Honest

Clear about what each tool is and isn't, what's verified, and what's still on the roadmap.

Start with Conduit.

Build games in Unreal Engine by prompting an agent. Native, typed, and safe by default.

Visit conduit.unrealtools.com